-ALPHA ver. 0.3-
*note: we have changed this game three times now, and its been kinda on and off, but now its getting a lot more serious, so we have decided to use "ver" to keep track of it
GAMEPLAY
This is a strategy based game, where you build your city, build a military, and expand your territory. The main objective is to destroy the enemy's main city (deck).
Each player has a team color on their cards. This way all the cards are easily recognizable from the enemy cards.
The card can be broken down in sections. The bar with symbols are card stats and passive abilities. The text box contains triggered abilities.
*note: there is a lot of issues with simplification. we are still working on a simple layout that will read well, and not overload the player with information.
Each symbol contains a value. The sword and shield symbol on the top are exclusive to units and buildings. The higher the number, the more powerful the card. The bottom symbol is a passive ability that is triggered at the beginning of every turn. There is a symbol card with a brief explanation of what all of these represent to keep in handy while you are playing the game. These are all the symbols so far:
RESOURCE CARDS:
Resources are not kept in your hand, They are kept behind your side of the board, and are used to build, revive, or move cards.
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These cards can move in any space but not diagonally. They can also stack on top of each other to create a stronger unit ( Only 3 cards stacked per space ). However, they all have different attack positions.
Rules on movement:
There are only two types of movements. (illustrated below). The cards come with a highlighted area
to help with the movement on the board.
Rules on attacking:
Each UNIT card has a different style of attacking, they are highlighted on the marquee. UNIT cards replace the slot they attacked.
If both cards are the same value, then both cards die. If one card or stack is the same value as a stack, then both stacks and cards die.
However if a card is stacked with a shield, then the shield breaks first, and the unit cards survive.
If a unit card, or stack attacks your city (deck) then you discard that many cards from the top of deck.
BUILDING CARDS/DEFENSE CARDS:
These cards cannot move, and they can only be built by units. Defense cards act as shields to protect units from any damage. If there is a stack with a defense card on it, and it is over powered by the enemy, the defense card gets destroyed first, giving the units a chance to run.
Rules on building:
Only UNITS can build defense cards. They need to be in an empty space, and they stack the building on top or below the UNIT. Once it is built, the unit may leave the building. Abilities by buildings dont trigger until the next turn.
Only BUILDINGS can build UNIT cards. They can build as many as 2 in the same stack. ( ONLY 3 cards per stack )
SPELLS:
Rule bending cards that surprise an opponent, but are expensive to use.
- WORK IN PROGRESS -
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In order to build, move or revive a card. You need to have the resources required to perform the action. Every turn, you will receive a build and a move card. You may keep as many cards as you wish to your stockpile (resource stack)
For a 2 player game start with a 25 card starter deck
Different types of boards: starter is 5x3 card board/ place city anywhere on your side of the map. The section in the middle is neutral territory, no cards can be placed there in the beginning of the game.
First turn- Start with 8 cards in hand. You may build any unit cards or defense cards around your city (deck).
Draw a resource card and move card from the resources pile. (need to tally all resources every turn)
Second turn- Draw 1 card (you must draw a card every turn) and collect resources (All cards that provide resources indicated on the symbols or activated abilities will trigger the second turn). Build and move your units,
When you run out of cards to draw from your city on your turn. You LOSE the game.
SPECIAL RULE- if you run out of cards during your turn but you still have revive cards left, you may build your main city (deck) on another defense card on the field. If there are none, you lose the game.