Saturday, June 6, 2015

Rules for Game Draft

Territories- working title

This game will feature illustrations on the back and business contact information on the front. Hopefully it will be easy to learn and have minimal instructions to play. 

This is the article that I read when I was working on the mechanics for the game.


So Ill list all the points that are mentioned in the article:

GOAL: Players must must battle over territory and ultimately conquer the citadel. Which is where the deck of cards will be located. This is a combo based game. as well as a chess sort of type game. 

RULES: 

The game requires an initial set up. Right now it is at bare bones...so in order to play you will need 25 cards. Those cards can be placed anywhere. But on the first turn you will draw and place 5 cards around your deck (citadel). *We should probably draw a diagram illustrating this* So the first turn you get to draw a card. 

There are 4 types of cards:

- Attack Cards: Can deal damage and stack in order to add attack to their current stats. They also may have special abilities. These cards can move.
- Defense Cards: Have the highest hitpoints, and are able to produce combos that will economically increase your chances of winning. These cards cannot move.
- Magic Cards: These are a one shot card that will get you out of a jam. Use once and discard.
- Catastrophe cards: These cards also have ridiculous hitpoints and may not be removed by magic cards. Usually destroys anything on the map, and blocks any path to base.

You are limited to what actions you can do per turn, unless an ability or a magic card alters the rules:

- You get one DRAW per turn. Your limit of cards in hand is 5
- You get one BUILD per turn. You may only build defense cards on attack cards. You may only build attack cards around citadel or on defense cards that allow so. *rule in question* Casting a magic card counts as a build. 
- You get one MOVE per turn. You may only move on the cards that were placed originally in the beginning of the game.  
- special rule: casting MAGIC can be done in opponents turn
- Stacking cards will add to hitpoints or attack points. Hitpoints do not deal damage. *rule in question* If cards are stacked, and attacked. The top card will be destroyed instead of the whole stack. 
- In order to win, you need to attack the citadel which causes the opponent to discard cards. If any player runs out of cards, that player loses the game. 

Right now we have pre-built decks which are composed of:

10 attack cards
10 defense cards
4 magic cards
1 catastrophe card

*Andres let me know if i missed anything. I will keep adding stuff later. I need to make a list of all the effects and abilities we came up with. Feel free to add anything you think may work. 



















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